YEAR 1

As the first lighting artist on this project (until the final straight line in 2015), I was in charge to define the Look of the game while pushing the graphic's boundaries.

I had to work hand in hand with the Graphic coders in order to develop what will be a "next gen" game.

In June 2013 After a lot of hard work done by the team, we delivered a Gameplay footage shown for the first time at E3 in Los angeles.

The Division was greeted as the best at show and received high prize by the press and players around the world. 

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